Sunday, October 28, 2007

World of Warcraft Skyguard Rep Guide

· Any player in the World of Warcraft can raise their Sky guard reputation and start out as neutral with them. The Sha'tari Sky guard is an air wing of the Sha'tar of Shattrath City, defenders of the capital from attacks from the hills. To raise your reputation with them, you will be battling the Arakkoa of Terokk in the peaks of Skettis as well. Sky guard has two different outposts, one that lies close to Ogri'la and one that is in the northern area of the Skethyl Mountains.
· The Skyguard quests are linked with the Orgi'La Faction in the Blades Edge Mountains, and you will be able to raise your reputation with both by completing some of these quests. When you start out gaining your reputation for Skyguard, you will start two different quest chains.
· One will lead you into the Barrier Hills and the other will lead you into the Lower City and then up into the Blades Edge Mountains. The second quest chain will bring your reputation with Ogri'La up first, but it actually makes the grinding easier if you do the quests in the Blades Edge Mountains and the Ogri'La quests at the same time.

· One thing that you will need to remember with the Skyguard reputation quests is that most of the quests will require you to have a flying mount already, so you will be level 70 and therefore not gain any experience points for kills.

· From neutral to friendly: When you start out on your reputation quests for Skyguard, you'll start in Shattrath City with the quests given by Yuula, which are “Threat From Above” and “To Skettis!”. “Threat From Above” will have you kill 20 Gordunni Ogres, and turn this in to Yuula, then you'll get “To Skettis!”, which will have you simply deliver a package to Sky Sergeant Doryn in Skettis.

· Once you get to him, he'll give you the first of the daily quests, which is “Fires Over Skettis” and will have you bombed 20 Monstrous Kalari Eggs. Near him is Severin, who will also give you quests. He will give you “World of Shadows”. Once you complete that quest, you can then get “More Shadow Dust”, which is a daily quest that you can do to gain more reputation points with Skyguard. You can also get “Secrets of the Talonpriests” from Sky Commander Adaris once you have completed “World of Shadows”. Although this isn't a daily quest, it does gain you good reputation points.

· From neutral to friendly: To begin this part of your reputation quest, you must have your riding skill of 300. You will get the quest “In Service of the Illidari” from Mordenai. This quest is fun, as it turns you into a fel orc when you get to the Dragonmaw Base Camp or Netherwing Ledge. It will also turn your mount into a Netherdrake. You have to deliver Illidari Service Papers to Overlord Mor'ghor who is on Netherwing Ledge. He will then give you “Enter the Taskmaster”. This quest will have you find, and speak with, Taskmaster Varkule Dragonbreath, who will give you the beginnings of the daily quests.

· After you turn them all in, you can talk to Skyguard Handler Deesak, who will give you “Hungry Nether Rays”. This quest will have you kill 10 Blackwind Warp Chasers.

· You can also get another daily quest, “Escape from Skettis” from any of the Skyguard Prisoners that you find, as this is an escort quest where you simply escort the prisoner to the ground. And, since it's a daily quest, you can do this one every day as you come across prisoners.
· From here, you'll start another chain that is pretty much just running back and forth for a couple of quests. The chain starts when you kill Ishaal for the “Secrets of the Talonpriests” quest, when he will drop an Almanac that will start “Ishaal's Almanac”. You'll take this to Adaris, for that part of the chain. You'll then get “An Ally in Lower City” from Adaris, which will have you take the almanac to Rilak. He will then give you “Countdown to Doom”, which will have you return to Adaris.

· Then, you will talk to Hazzik, who will give you “Hazzik's Bargain”. Once you turn this in, you'll get “A Shabby Disguise” and “Adversarial Blood” (this second quest is repeatable). You will want to do “Adversarial Blood” as many times as you can, as its one of the higher reputation yeilding quest for Skyguard. You will then get “Terokk's Downfall”, which is a group quest and you will need 5 good players for it. The good thing about this part is that it earns you 1000 reputation points with Skyguard.

· This quest is given by Sky Commander Adaris. After doing the group quest, you should be at least to friendly, or right on the lip of it if you haven't done a lot of the daily quests.

· From friendly to honored: The next area that you will go to for quests is the Blade's Edge Mountains, where the Skyguard Outpost is. You will actually get a quest from Chu'a'lor (who is Ogri'La), called “The Skyguard Outpost” that will take you there. From that point, you'll speak to Sky Commander Keller, to turn it in. He will also give you “To Rule The Skies”, which is a group quest, so make sure that you have some friends ready for this one.

· You can also get “Assault on Bash'ir Landing”, after you complete the others that he gives you, which will just have you speak to someone and is an easy quest to do to gain reputation points. You'll then talk to Sky Sergeant Vanderlip who will give you “Bombing Run” which will have you bomb 15 stacks of Fel Cannonballs. Once you finish it, you'll get “Bomb Them Again”, which is another daily quest.
· Then, you speak to Skyguard Khatie, who gives you “Wrangle Some Aether Rays”. Once you finish this quest, you'll get “Wrangle More Aether Rays”, which is a daily quest. Now, you find Chu'a'lor again, and he will give you “Guardian of the Monument” which is another group quest. After this quest, you'll get “An Apexis Relic” and then the daily quest “The Relic's Emanation”.

· From honored to exalted: From here, you should be over honored by now, especially if you are doing the daily quests. The next two quests you'll get from Kronk, and they are: “Banish the Demons” and “Banish More Demons”, which is a daily quest. You will pretty much do the daily quests from here on in until you reach exalted.

· You will also get 5 reputation points from any Skettis that you kill in the Skettis Valley, and 2 1/5 reputation points from each Skettis Kaliri that you kill in the Skettis Plateau. So, even though these aren't a lot, if you grind as you are doing your daily quests, you can rack up some extra reputation points each day.

· Your Sha'tari Skyguard NetherRay: Once you hit exalted with Skyguard, you will also need to have a level 300 Artisan riding skill and 200 gold to gain your NetherRay. There are several colors to choose from: blue, purple, green, silver, and red.

Thursday, October 25, 2007

WoW Tips

· This guide will give you a very basic run down of 7 of the most important WoW tips you can learn for a new player. It will help you get a lot more out of your play time.

· #1. Make sure you auto loot everything you see as the grey items which look like they won't benefit you but you can always sell to make some gold by selling them to the vendor. An easy way to auto loot everything is to go into your WoW settings and check the box that says "Turn on auto loot". That way you can just right click and it will automatically pick up everything at once.

· #2. Whenever you are in a new town or area pick up all the quests that you possibly can and do them all at once instead of trying to do them one at a time. This will help you out so much and will make leveling a lot faster.

· #3. Get used to doing instances. By the time you hit 70 you will want to already be good at getting groups together for all the 5 man instances. Best time to start on your grouping skills is ASAP. Lowbie instances can be fun and give you some practice that you would need.

· #4. Know your class. This may seem like an easy one but more often than not it really isn't. You will want to take the time to research and understand your class completely by the time you hit level 70. This is especially true on a PvP server.

· #5. Make friends in-game as soon as possible. It is always more fun to do group stuff with friends and then you won't have to worry about people ninja looting items from bosses in instances. This can be dangerous to some as well since it makes you want to play more often and can sometimes lead to World of Warcraft addiction.

· #6. Get two gathering professions at the beginning. That way you can sell items such as copper ore, etc. and make tons of gold that will help you along the way through your leveling and so you will always have enough gold to learn new spells/abilities as well as your mount.

· #7. Get familiar with WoW add-ons and macros. These will ultimately help save you tons of time and with doing repetitive tasks. Also when you hit level 70 you will have to have some macros for raiding. It just makes great sense to use them and know how to use them ASAP.

Tuesday, October 23, 2007

WoW Mage Guide

If you're looking for a very in depth and professional Mage Guide check out Killer Guides, they have a pro Mage Guide that covers just about everything in much greater detail than will be covered here.

Mages are mana wielders that deal massive range damage. They have spells like Blink, which allows them to teleport forward and Polymorph, which turns enemies into helpless sheep. Mages also have a wide array of armor spells that do everything from raise resistances and armor to block out damage completely. While mages can’t heal they are a versatile class that is a benefit to every group. They can summon food and drink, immobilize mobs, cast intellect buffs, snare mobs, remove curses, and port to major cities.

How to Level a Mage
Leveling mages can be tricky because they can’t heal and often have very low armor and health. However, the high amounts of damage mages deal make them able to successfully solo. Watch out for mobs that stun and deal huge amounts of damage in one blow and remember to use skills like Blink, Frost Nova, and Polymorph if you pull more than one mob. For more information on leveing your mage, please check out our Mage Leveling Guide.

The Talent Tree at Level 70
Chances are your final talent build will be nothing like the one you used to level with or thought you would end up with. While leveling up it’s a good idea to pick a build that will make leveling easier and faster and to pick a build specially designed for PvPing or raiding when you are a higher level. When you do reach level 70 think about what role you like to play as a mage. Will you mainly be raiding or PvPing, do you prefer fire spells or frost builds. Mages can be successful no matter which way their talent trees fall, as long as know how to play your mage. For more please check out our Mage Talent Guide

Raid/Instance Effectiveness (PvE)
Mages are a vital part of any raid. They serve a variety of purposes including crowded control and pulling mobs. Mages can save raids from complete wipes by their quick thinking and use of spells like Polymorph and Frost Nova. In fact, simply the high damage and crits mages have can make a raid a success. For more information please check out our Mage Instance Guide.

Mage PVP Guide
In PvP mages can pwn or get pwned. A good player with decent gear and a talent build they know how to play can easily pwn other players of any class. Mage spells such as Ice Block and Polymorph make PvPing with a mage fun and interesting.

World of Warcraft Midlevel Fishing Guide

These WoW user submitted guides are becoming extremely popular and the best part about them is the fact that I can not read everyone's minds when it comes to finding guides for this website. Everyone has their own unique way of doing things in-game and this is just another FANTASTIC guide from Sheytan who has put this to the test. Ok, ok...I'll quit boring you now, read the guide below...

I have noticed several guides online for fishing. Most have been for high level characters fishing in places you can't reasonably get to until your level 50+. I've done some research on my own to find out the best places to fish for "money fish". This is done from the perspective of a level 31 horde character.

There is alot of money to be made in fishing. Maybe not as fast as other professions but steady income with just 30 minutes to an hour of your playing time. It is also one of the cheapest professions to make money with.

I also recommend getting your cooking skill up as you get your fishing skill up. Several fish sell better when cooked. Raw Sage fish and Deviate Fish are the main midlevel money fish that require cooking.

First, you should go to a fishing trainer in your city. I suggest fishing in the waters there because it is safe, no threat of anything attacking while you are leveling up your fishing skill. Thunder Bluff has a pond, Org has a pond and you can fish in the sewers of Under city. Level your fishing up to 75. You will miss a few at first and the fish will be "throw away". Retrain.

At this time I suggest either buying a fishing enchant to your gloves or investing a few silver in a fishing pole that will give you +fishing. The following is a list of fish and where to find them. I fished most places until I caught 35 fish and recorded what I caught. It took me apx. 15 minutes to catch 35 fish. The exceptions are for places that you need to fish the schools to benefit.

Deviate Fish: Can be sold raw but sell much better when cooked. They require mild spices. They are the fish that cause a "flip out" effect, turning you into a pirate or ninja. Cooked ones on my server bring from 1g-4g. Most of the time I can sell 5 for 1g.

Lushwater Oasis - caught 10 Deviates, 25 Throw Aways. Usually at least 2 schools.

Stagnant Oasis- caught 11 Deviates, 24 Throw Aways. Usually 3 schools.

The Forgotten Pools- caught 9 Deviates, 26 Throw Aways. Usually 1 school.Wailing Caverns- 19 Deviates, 16 Throw Aways. No schools. (WC has more drops of the Deviates but it is dangerous to fish these waters. It took me an hour to catch 35 fish due to being constantly attacked)

Fire fin Snappers: Used in Alchemy for fire spells. These sell really well. Mine are usually sold within an hour of putting them up in AH. I get 1g50s for a stack of 20 on my server.

Black wolf River in Windshear Crag: They will not drop unless you fish from the schools. They are called Oil Spills. There are also schools of Floating Wreckage in this river that are worth fishing. Usually 12 schools yielding apx 45 fish. Usually 5 schools of Floating Wreckage.

The Zoram Strand: Caught 3 Firefin Snappers, 13 Oily Blackmouth, 19 Throw Away.

Booty Bay: Caught 7 Firefin Snappers, 4 Oily Blackmouth, 24 Throw Aways.NorthWatch Hold: Thottbot says you can catch Firefin Snappers here. I have never seen one there. You have to go to Dreadmurk Coast to find one school and the creatures there are lvl ?? to my 31 mage.

Oily Blackmouths: These are used in Alchemy and Enchanting. I usually get around 1g for a stack on my server.

The Merchant Coast: Start at Ratchet and go all the way up the coast till you reach the end of Northwatch Hold. (If you are an herbalist you will also be able to farm a stack of Stranglekelp while doing this) Usually 7 schools yielding apx 23 Oilyblackmouths, 3 Floating Debris schools.

The Zoram Strand: caught 13 Oily Blackmouths, 3 Firefin Snappers and 19 Throw Away.

Raw Sagefish: These fish sell best when cooked. They require mild spices. When eaten they restore both health and mana, very useful to mana using classes. They also give a "well fed" buff.

Hills brad Foothills in the river just down from Tarren Mill: I go from the bridge in the road leading to Tarren Mill until I reach the end of Alterc Mountains. I would not suggest going beyond the small waterfall just past the bridge. You will be in Southshore before you know it with lvl ??'s killing you. There are snapjaws in the water but they will not attack unless you do. (Also a good place for herbalists to gather life root) There are usually 7-10 schools yielding apx 50 fish.

Stone scale Eel: These are typically caught in high level places. The reason I add them in this guide is because if you are lucky you can find 2 schools of them in Booty Bay. These have brought me upwards of 5g for stacks of 10.

Using just one hour of my game playing time per day typically gives me 10-20 gold from fishing. It may not seem like a lot but it adds up and will definately help you save up for that mount money or special weapon you want!

Monday, October 22, 2007

Becoming a Master Merchant

Okay, I'm probably going to nerf the hell out of my strategy but I've been milking it enough I guess. :-) This takes what other people have said to a new level.

I have 6 characters so this is pretty easy for me. I have one character that just sits in front of the bank in Ironforge, which of course is right across from the auctionhouse and has a handy mailbox nearby.

Remember all of those supply vendors you pass by? Well look at their inventory and always check the last page. There's usually some limited supply recipes that you can buy. The ones that are in weird places are even better. The goblin in moonbrook sells rage potion recipes, there are 2 goblins in duskwood, the one on raven hill sells shadow oil recipes and the one on the road north out of duskwood sells goblin jumper cables. All of these recipes sell for 200-1000% profit in the auction house.

My biggest secret? I buy 5 different tuxedo patterns from the tailor in ironforge for around 40s each and turn around and sell them in the auction house for 2g or more! There are also 2 thorium recipes off of the engineer supplier in the gnome area that sells for pretty good. People are just lazy or don't know that vendors sell these recipes. Keep in mind they're all limited sell so if a recipe isn't there check back in 20 minutes.

I also have a night elf druid and when she good her port to moonvale i was in heaven. Port over to moonvale and buy the runecloth recipe from the tailer there. I can't remember which one but one of the recipes soulbinds to you so be careful. I think it was the boots recipe. Also in moonvale is the arcanite rod enchantement and some other high level recipes.

All of them can be purchased for 1-2g and buyout in auction for 5-7g. Once you have your recipes hearthstone back to auberdine and drop them in the mail to your mule guy in front of the auction house.

Periodically while your other characters are doing their thing look up the nearest supply vendor and buy out their recipes. If you're always logging out in an Inn (which you should) this should be a piece of cake. If you have a character logged out in Darnassus, be sure to pick up the Greater Rage potion recipe, Free Action Potion, Martial Linnen Shirt and Greater Adapt Robe pattern.

Sunday, October 21, 2007

PVE group teplate : hunter

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Beast Mastery Talents - 35

pointsImproved Aspect of the Hawk - rank 5/5

Endurance Training - rank 5/5

Thick Hide - rank 3/3

Bestial Swiftness - rank 1/1

Unleashed Fury - rank 5/5

Improved Mend Pet - rank 2/2

Ferocity - rank 5/5

Spirit Bond - rank 2/2

Intimidation - rank 1/1

Frenzy - rank 5/5

Bestial Wrath - rank 1/1

Marksmanship Talents - 16

pointsImproved Concussive Shot - rank 5/5

Lethal Shots - rank 5/5

Aimed Shot - rank 1/1

Improved Arcane Shot - rank 5/5

Saturday, October 20, 2007

WOW mining guide

First off if you're looking for fast WoW Gold I recommend The MMORPG Exchange. They're easy to deal with, they have great prices, and their support is excellent. They're my secret weapon for fast gold! I highly recommend them, okay let's continue…Mining in World of Warcraft is one of the best gold makers. Just be sure to sell your stuff in the Auction House in smelted stacks. The Buy Out option is one of your best advantages when you sell so make sure you use it.

It's usually best to smelt copper and tin into bronze or vice Versa. Be sure to check the going price and figure out if selling the bases or the product will sell for more.Lower level mining skill of course wouldn't make you as much as being on top of the chart and we know it may be a little difficult or frustrating to level. It may take about 1 hour to get to tin level so its not too bad.


However tin is a little more aggravating. Near ashenvale there is a place with harpies that has a few nice spots. From there stick to the wall and go south, head over to South Barrens. Go around Scorpid, Bristleback and Razormane and you should be able to level your tin in no time.Mithril is the key to making the most World of Warcraft gold. Engineering and Blacksmiths both need massive amounts to produce the items with their skills. Mithril usually sells off extremely fast a nice price in the auction house.In southern Kalimdor you'll find Tanaris, a level 40-50 zone.


There are many mineral ores that will make you filthy rich. You can start at Gadgetzan and cut across the desert to start. Be sure to check all the rocks and croppings along the way. The place is dangerous with alot of spawns. Travel along the edge, and then back along the outter boundary circling the map. Thistleshrub valley also has a few hot spots along with Un'Goro crater, Zul'Farrak and the areas close to Gadgetzan. Mining mithril may be a bit hard at low level, but the having the copper and tin will help you get some extra gold to spare until higher level. If you're level 50 you should be able to farm mithril fine.

Friday, October 19, 2007

Power Leveling Basics

The first thing you have to remember is the whole purpose of power leveling is to maximize experience in the least amount of time. There are a whole lot of different World of Warcraft guides pertaining to power leveling but the most important aspect is to do what works for you and throw everything else out.

I'm going to list a basic formula for power leveling. Follow this guide and power leveling will be a breeze.

First, some world of warcraft guides tell you to do quest after quest while other guides tell you to grind your heart out. Actually, the best way is to combine the two, but only do the quests that have you kill X amount of creatures or collect dropped items from creatures you are grinding.
NOTE - Be sure to check the drop rate of the items needed and if the drop rate is extremely low don't do those quests.

Next, you will want to download and install an addon which will show you the amount of experience obtained per hour. I usually shoot for about 20-30k per hour from level 30-49.

In my opinion, you will want to just do quest after quest until level 20 because gaining levels at this point in the game is extremely simple and fast just by doing quests. After that feel free to throw in grinding with the questing.

World of Warcraft Powerleveling Rules of Thumb

This is yet another guide that I have found online and it has a great foundation for powerleveling effectively, so I decided to add it here for your enjoyment! Why add another powerleveling basics guide? Great question, I added it here because I feel that if you don't have the powerleveling basics down you will not powerlevel at the speed you really can achieve. Just like learning anything you must MASTER the fundamentals to really become a master. Just think of this as a beginning mastery course for World of Warcraft powerleveling!
1) Take as many quests as possible and at the same time, try not to do quests one at a time. When entering a new area, find all the quests from NPC's first, before you start killing things.
2) A complementary group of 2 or 3 (such as tank + healer) is sometimes far better than solo'ing. Especially when a quest calls for "kill X amount of something". Use groups when they suit you. Leave a group when it bogs you down.

3) Play a Multi-Zone game. When you hit level 10 or so, its time to run to the nearest "other" starting area and do the quests there. You will do them fast, and get exp for all the kills (as long as they are colored green to you) Doing a load of quests 3-5 levels beneath you really racks up EXP fast.
4) Green quests are your friends! These are quests that are 2-3 levels beneath you. When I get a bunch of yellow colored quests, sometimes I'll just 'level grind' 2-3 levels, then power through the quests solo. It basically comes to this: If you are getting killed more than once doing a single quest, you are wasting time- its better to grind a level and do it later.
5) Dont be afraid to dump quests It's so tempting....you just don't want to let go of that quest that's been in your books for several days. It requires you to run around the world - see this person, see that person...will take you 3 hours. Or that quest you forgot to do way back in Elwynn Forest, and now you're all the way in the Wetlands. DUMP IT. There are thousands of quests in this game. Wasting 4 hours just to 'finish' that green or gray quest is not worth it. Abandon that quest, and replace it with others.
6) Level Grinding still works! This is killing monsters that are GREEN to you. Why Green? Because you kill them fast and with very little down time. You can basically steamroll through dozens of con-green enemies in minutes! Spend an hour or two doing this (boring ya) and you'll see what a difference in EXP it makes! Small EXP gains over a long period time really add up.
7) Decide if you are going for power or wealth (or both) before you decide on your profession. Ask yourself, "will mastering this profession take too much extra time and hinder my primary goal?". Take professions that do not hinder you.
After playing World of Warcraft since beta, and logging in hundreds of hours over numerous characters ever since, I can tell you from my experience that the fastest way to level up and make cash is to take as many quests as possible, and follow some basic principles.

Monday, October 15, 2007

Profession Guide: Herbalism

Herbalism is the art of picking flowers. It is also the art of making cash, which is what we want :)Herbalism is one of the few professions that will net you money with little effort. All other professions require you spending a lot of materials to level them up, thus you need to do a lot of business to even break even.

It's highly recommended that you wait until you have a mount before you start leveling herbalism seriously. Up until then just pick whatever flowers you stumble upon. In fact, forget about professions (except skinning) until you hit 55+, since you can't pick the profitable flowers until then.The best way to level this profession is by being patient.

Get a 5-10 minute route down, ride it, then log for an hour and repeat it.1-15: Here you will collect Silverleaf and Peacebloom in the newbie zones. Easy.15-50: Earthroot. Alliance head to Dun Morogh, Horde to Durotar. Maps: http://thottbot.com/?s=earthroot50-85: Mageroyal. Alliance head to Loch Modan/Westfall, Horde head to Barrens/Silverpine. Maps: http://thottbot.com/?i=65885-150: Stranglekelp.

Here you have two options: Wetlands or STV. Personally I prefer Wetlands. For Wetlands swim up and down the coast a bit out. For STV either swim up the west coast from BB to the Zandalar tribe isle or swim up and down the SE coast. Maps: STV: http://thottbot.com/?m=8889 and Wetlands: http://thottbot.com/?m=9239150-195: Liferoot. Wetlands is the best option for this part. Ride around the western swamp area; from the coast to the road leading to Dun Modr. Interspersed with the liferoot is also Kingsblood, which sells decently on AH due to it being needed for Thorium rep. Maps: http://thottbot.com/?m=9232195-235: Wintersbite. The only place for this herb is in Alterac Mountains. When coming from the south (either TM or SS), first ride through the yeti area of the mountains, then ride through the ogre stronghold and finally ride through the ogre part of the mountains.

Log and wait 30-60 mins, then repeat in reverse order. This part is pretty quickly done. Maps: http://thottbot.com/?m=19247235-270: Blindweed. I prefer using Swamp of Sorrows for this part, since you can get a nice pattern going easily. Simply circle the central lake, log 30 mins and repeat. Alternatively ride back and forth through the northern part of the swamp. Maps: http://thottbot.com/?m=21505270-300: Dreamfoil. This is the reason you level herbalism. Dreamfoil is used extensively in all the top alchemy recipes and sells for a pretty penny. .75-1.5G per flower depending on server.

There are three main places for this herb: Azshara, Felwood or Un'goro. Try all three places and find the least camped one. Dreamfoil grows in open spaces, so stay away from rocky areas. However, Mountain Silversage (used in health pots), grows in mountains, so find a few spawn points of this herb and ride past them on your rounds.Of the three Un'goro seems to be the least camped...but again it varies with server. Personally I use Azshara to pick my Dreamfoil and it works quite well.Maps:Azshara: http://thottbot.com/?m=70549Felwood: http://thottbot.com/?m=47575Un'goro: http://thottbot.com/?m=36626Other herbs worth picking:Icecap: Used in flasks and mana pots.

Only grows in Winterspring in open areas. Heavily camped. Maps: http://thottbot.com/?m=28935Mountain Silversage: Used in Mongoose pots and health pots. Grows in mountaneous regions. Un'goro is the spot for this herb. Alternatively Winterspring if you are after Icecap.Maps: Un'Goro: http://thottbot.com/?m=33245 and WS: http://thottbot.com/?m=28933Plaguebloom: Used in Mongoose pots and various elixirs.

Grows in both plaguelands and Felwood. Maps: EPL: http://thottbot.com/?m=14671 and WPL: http://thottbot.com/?m=26432 and Felwood: http://thottbot.com/?m=1011788Gromsblood: Used in Flask of the Titans. Grows in Desolace, Felwood and Blasted Lands. Maps: http://thottbot.com/?i=5537And there you have it. Herbalism is very good money with very little actual work. You only have to ride around :) When you decide to sell your gatherings, check your AH first and undercut a bit. If the bottom drops out of the market, jsut wait a few days and stockpile in the meanwhile, then sell when prices move back up.

Tuesday, October 9, 2007

World of Warcraft Powerleveling Rules of Thumb

This is yet another guide that I have found online and it has a great foundation for powerleveling effectively, so I decided to add it here for your enjoyment! Why add another powerleveling basics guide? Great question, I added it here because I feel that if you don't have the powerleveling basics down you will not powerlevel at the speed you really can achieve. Just like learning anything you must MASTER the fundamentals to really become a master. Just think of this as a beginning mastery course for World of Warcraft powerleveling!

1) Take as many quests as possible and at the same time, try not to do quests one at a time. When entering a new area, find all the quests from NPC's first, before you start killing things.

2) A complementary group of 2 or 3 (such as tank + healer) is sometimes far better than solo'ing. Especially when a quest calls for "kill X amount of something". Use groups when they suit you. Leave a group when it bogs you down.

3) Play a Multi-Zone game. When you hit level 10 or so, its time to run to the nearest "other" starting area and do the quests there. You will do them fast, and get exp for all the kills (as long as they are colored green to you) Doing a load of quests 3-5 levels beneath you really racks up EXP fast.
4) Green quests are your friends! These are quests that are 2-3 levels beneath you. When I get a bunch of yellow colored quests, sometimes I'll just 'level grind' 2-3 levels, then power through the quests solo. It basically comes to this: If you are getting killed more than once doing a single quest, you are wasting time- its better to grind a level and do it later.

5) Dont be afraid to dump quests It's so tempting....you just don't want to let go of that quest that's been in your books for several days. It requires you to run around the world - see this person, see that person...will take you 3 hours. Or that quest you forgot to do way back in Elwynn Forest, and now you're all the way in the Wetlands. DUMP IT. There are thousands of quests in this game. Wasting 4 hours just to 'finish' that green or gray quest is not worth it. Abandon that quest, and replace it with others.

6) Level Grinding still works! This is killing monsters that are GREEN to you. Why Green? Because you kill them fast and with very little down time. You can basically steamroll through dozens of con-green enemies in minutes! Spend an hour or two doing this (boring ya) and you'll see what a difference in EXP it makes! Small EXP gains over a long period time really add up.

7) Decide if you are going for power or wealth (or both) before you decide on your profession. Ask yourself, "will mastering this profession take too much extra time and hinder my primary goal?". Take professions that do not hinder you.

After playing World of Warcraft since beta, and logging in hundreds of hours over numerous characters ever since, I can tell you from my experience that the fastest way to level up and make cash is to take as many quests as possible, and follow some basic principles.

Monday, October 8, 2007

World of Warcraft Power Leveling for Horde

First things first, you want to do quests until you hit level 30 before you start grinding.
Once you hit level 30 then go to Shimmering Flats and do all the kill quests and grind on the basilisks around the small lake to the south of the race way until you hit level 33-34. From there if you have higher level help you can go straight to Scarlet Monastery and have them help you grind out that instance several times until you hit level 40. I find this way to be the quickest and best, but only with higher level help.

If higher level help isn't available you still want to do the Scarlet Monastery quests but don't waste your time trying to find group after group after group to do it over and over again as this takes way too much time.

At level 34 your next stop will be Stranglethorn Vale where you can grind on the Venture Co. Meteorologists at Lake Nazferiti. At level 36 you will want to go to Desolace, grab all the kill quests that have to do with nagas and then go swimming to the little island at the northwest corner and kill the nagas. Be careful though, you will want to watch out for the elite giant that wonders around in the area. Don't worry he only comes ever so often and is extremely easy to avoid.

Level 38-39, go to the Badlands and start grinding on EVERYTHING there. All the creatures are really close together and it is an excellent skinning area. At level 40 go to the Lethlor Ravine and start grinding on the whelps you find there. You can also skin these and you might get lucky and see a Tiny Black Whelping drop which usually sells on the Auction House for around 75-100 gold depending on the server.

At level 43 go to Tanaris and grind for the wastewander pouches which are carried by the humanoids in the WaterSpring Field. I don't recommend trying this unless you are on a normal server as you will get ganked a lot if tried on a PvP server. At level 45 go south along the coast into the pirate cove and grind there until level 49. There are a lot of treasure chests that spawn all over the place here so you can make a lot of gold here too. Don't forget to get the kill quests for this place!

Next stop is Raventusk Village in the Hinterlands. Grab all the kill quests and do them for really quick experience and you'll be level 52 before you know it! From level 52 you will want to travel to the Burning Steppes and grind on Firegut Ogres until you hit level 54. I would then go to Winterspring and start grinding there. A lot of good grinding spots exist here and are easy to find, so it would be pointless to list them all here. At level 58 grind at the Yeti Cave in Winterspring until you hit level 60.

Congrats, you made it! Of course, feel free to mix and match up these strategies with your own to make it a style you enjoy. Remember, there is no cookie-cutter way to power level but you can create your own by testing, testing, and more testing

Sunday, October 7, 2007

Level 40-49 Alliance Power Leveling

This guide will show you the absolute fastest way to get to level 49, but only good for the alliance as they are the only ones that can do this quest.

When you hit level 40 head off to the Hinterlands to the Wildhammer Keep and talk to Fraggar Thundermantle to get the Troll Necklace Bounty quest. The best part about this quest is that it is repeatable, meaning you can do it over and over again. Granted the exp reward does drop after the initial turn in but an extra 390 exp while grinding always helps!

After you get this quest you will want to head east to Zun'watha. At that location you will find a camp of trolls. Start on one side and just go in a circle killing all the trolls. They have a fast respawn rate so when you get around the camp once they will be respawned so you don't have to stop!

Using a hunter I found out I was using a lot of mana so you might want to conserve mana when you can to keep going so you will not have to stop a whole lot. Don't worry you will stop a few times when first doing this but it gets easier and better as you go.

Back to the Troll Necklace Bounty quest, usually you can get 1 necklace for every 2 kills it seems. They drop pretty easily and you can end up with 100+ after an hour of grinding here. The best part is to turn in the quest for exp you only need 5. First time you turn in the quest you get 3900 exp points and every time after that you get 390 exp.

So, anyway off the trolls you get 250-300 exp per kill and they are easy kills. At 100 you can turn in the quest 20 times for an extra 7800 exp points.

In my opinion, where else can you get an extra 7800 exp points an hour at level 40-49? Also, sometimes you can find the necklaces on the auction house also! How simple to get a lot of experience really quickly!

Saturday, October 6, 2007

World of Warcraft Rogue Grinding Guide

First off I just want to let you know that this isn't my guide. I found it on the 'net and it is very valuable so I thought I deserves a page here. This guide was created by Prancer a level 57 rogue on Bloodscalp Realm.
This Grinding guide is based on what is good for a rogue, so this may or may not be viable for other classes, I can’t say, I can just say that it is very good for rogues.
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A few tips you should always remember when grinding:
1.: Always remember bandages and food, grinding is no good without it.
2.: Getting into big discussions/chats in the /gchat or /wchat or whatever is always fun, and it definitely makes the grinding less boring, however it will slow you down… You can go from 40k/hour to 30k/hour just by having a conversation in the chat which doesn’t seem to take up a lot of time… Keep that in mind if u really want to lvl fast.
3.: If you can’t stand to grind non-stop, just combine it with some questing to ease it up a little...
4.: If you go back to IF/Orgrimmar every half lvl to check AH, you will lose a lot of time with the travelling… Although u may have your hearthstone there, the trip back again will cost you a lot of time…
There’re many reasons to go back to the main city during your grinding, but I guarantee you most of them can be done with a lvl 1 char sitting in the main city, just to check the AH and buy stuff for you… You mail some gold to it to do your dirty work, and it can mail the items back to you.
5.: Always remember to sit your character at the nearest Inn when you log off, to gain rested time… It is really worth it, or rather: Not worth not to do it .
6.: I am very well aware of there’s some very good grinding spots in AV, however I highly discourage this, you will take up a spot in the battleground and you will not help ur team… You will actually help the opposing faction win, which is just stupid… Do not do this if you have any respect for your own faction!
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Talents/gear This was encouraged, and I find it a good idea as it may help some people… I have tried about every build a rogue can try, those that make sense anyway, and found this the most effective at grinding… Everyone that has tried this build while grinding haven’t regret it.
First off, swords are best for grinding, you can’t backstab a mob if you have aggro from it, so you would have to stun it every time to do a new backstab, and that is not viable… Use swords! Agility, +crit% and attack power, those are the 3 stats you will want to have on your gear when grinding… Stamina is nice, but the other stats have priority. That’s really all there is to say about that, simple right?
I don’t have room to write very much, so I’ll write the talents I find best for grinding, in the order I suggest taking them.
Imp sinister strike(2) - Malice(5) – Remorseless attacks(5) – Imp eviscerate(3) – Lethality(5) – Murder(2) – Coldblood(1) – Imp Gouge(3) – Deflection(5) – Riposte(1) – Precision(5) – Dual wield Specialization(5) – Blade flurry(1) – Sword specialization(5) – Aggression(3)
U can choose to respect when you hit lvl 30 to get Blade flurry early, it’s a very good grinding skill, however that’s a personal choice… This is my preferred grinding build!
Should you feel Hemorrhage was better for grinding, I can understand that, however you would miss out on either the combat tree or the assassination tree, and those are simply the best two talent trees for grinding… So I would not propose that.
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I did not find grinding to be very useful up until these lvls, there’re tons of quests all over the place which lvls you quite fast… I may be wrong on this, but I just don’t think it is fast enough to grind for 2 hours to get a lvl at lower lvls, it can be done faster with quests. I apologise for the lack of spots from 20-28, however it has been so long since I’ve been low lvl that I can’t remember the good spots, other than those I have written.
18-20: Bristlebacks just north of Camp Taurajo in Barrens, there’s so many of them you can’t run dry, and they die quick… If your horde you will have a couple of quests here as well, and if your alliance, Well, you don’t wanna be here if your alliance.

21-23: Duskwood, cemetery, south of Darkshire, half casters half warriors, an alright grinding spot with good drops… I always find my first blue item here on all of my chars. Wool and silk cloth are also a nice addition at this lvl. This place is mainly for Alliance though…

22-24: Dunhold keep, in Hillsbrad foothills, not a very known place, rogues and horde have a quest there, but that's it... they are humanoids, die really fast, drop a nice amount of cloth and there's tons of them.

28-32: Centaurs, in thousand Needles, a little north of Freewind post. There’s 28-30 centaurs outside the cave, and 30-32 centaurs inside the cave, a very nice place, they die really quick and drop nice silk cloth. Although this is a horde dominated area, it work for alliance as well, there isn’t as many horde as you would think.

29-31: The underground of raven hill cemetery, in Duskwood, there are 2 areas of underground, one with skeletons and one with zombies, and they are connected through a small and hidden path at the end. This is a very good place to grind, start from one end and go to the other, then back again. It’s an alliance area so if you do it at primetime, you will have some problems if you’re Horde. I did it with my shammy though, and it still works, usually if you leave them alone they will leave you alone as well.
32-34: Beasts, and lots of them, do the hunter quests from Nesinwary’s camp in Stranglethorn Vale, and then keep grinding those beasts after you have done the quests… Especially the Mistvale gorillas, these are probably the only beasts in Stranglethorn Vale that you don’t get a quest to kill, and funny thing, they are the best ones to grind.
34-36 Kurzens compound, all these fellows are really good to grind, specially once you get the sword from Scarlet monestary. They also drop fadeleaf from time to time which is always appriciated. A chest spawns every 15 minutes, can contain blue items, overall a very good spot!
34-37: Basilisks, yes, you heard me, basilisks, the shimmering flats in Thousand needles. Go the ruins all the way down south of the shimmering flats, those are the ones you want! They are pretty good to grind at these lvls, you’ll never run dry cause there’s just so many of them, they don’t have much life and drop some decent vendortrash.
37-38: The water elementals on the haunted island in stranglethorn vale is very good grinding at these lvls, the only downside at these are the drops, they really suck, but u don’t grind for loot, u grind for xp.
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39-41: Earth elementals down south in the badlands are awesome here, so easy to kill, despite the fact that there’s no casters amongst them, and the stones they drop will make u rich by the vendors. There’s also lesser elementals a little east of Kargath, which are a little lower in lvls, but doesn’t drop quite as good, and there’s usually people on those…
42-43: Nagas at the southern beach on the island of the feathermoon fortress, we all love nagas, and these are quite good, many casters among them, only bad thing is the disarm they sometimes do, but considering their low armor/health it's still a very good place!
44-47: Nagas are simply the best thing to grind, here u move on to the cave on the isle of dread also in Feralas, it's the fastest grinding I've ever done there, so awesome... Only very rarely do other players come, and those that do come, come to do a fast quest then they leave again!
44-45: Ogres down south in Badlands, next to the earth elementals, they drop a bit of mageweave and silver, but as all other ogres they die really fast, so they are nice to grind. A lot of casters amoung them which is always nice. Mithril spawn in the cave often and a chest every 15 minutes.
45-47: Ghosts at Azshara lvl 45-46, Good at that lvl, half casters, half warriors, none of them have any special attacks so it’s very easy and u won’t get surprised by some high damaging spell. Should u decide to want to grind these at an even higher lvl, u should keep in mine that there aren’t a lot of them, so u’ll have to combine it with the satyrs just north of there… But at 45-46 there should be plenty to keep u going on them alone! Good mageweave drops, some silver and an occational rare mob.
46-49: Feralas, ogres down south at the big ruin. 45-47 is their lvls, drop decent mageweave, and if u go down to the cave all the way down at the bottom, u will almost only see casters inside. Because of the packs u may get, I suggest not going here til the stated levels, instead of when ur the same level as the mobs which would usually be my suggested level range to grind them. Also the warlords call for help when they get low, attracting other ogres that are near.
48: Quests in Searing gorge, u should gain an entire level if u do them all, very fast, can be done in a matter of a few hours! And ofc the trinket reward "Luffa" u get from one of the quests is not to be underestimated when u as a rogue fight a warrior (Or farm gold at Dead wind pass ;), damn that rend they got)!
49-51: the cactus-guys way down southwest of Tanaris, those die so fast it's hardly believable... very good grinding here! If ur a fan of Un'goro u can always combine with some questing there, it's right next to it, and is good at that lvl.
The deadwood village in Felwood is also very good at these lvls, but it's always filled with both horde and alliance, so no point in going there unless it's at some hour where the server is almost empty ;)
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One thing you should keep in mind after hitting lvl 50, is that reputation with Argent dawn can be a pain to get, so it might be a good idea to start grinding a bit in western/eastern plague lands, the latter at a higher lvl since it is a tough place to grind. Make sure you do not turn in the stones you get before reaching 6000/12000 honored reputation, because after you reach that point you will no longer get reputation for killing mobs, only by killing bosses and turning in stones… So you’ll get more out of it if you save your stones until you reach that point!
50-53: Nagas at the beach in Azshara, they die relatively quick due to their low armor/hp, just as any other naga in the world. Unfortunately they also drop as bad as all the other nagas, the silver is alright, but that’s about it, Unless ur lucky enough to find a golden pearl in one of the clams they drop. A good place to go if the satyrs are taken and u don’t feel like wasting your trip to Azshara.
50-53: Another option is satyrs in Ashaera, these are 51-53, but die so quick they can easily be grinded at lvl 50. I did this, combined with searing gorge and the cactus guys, just because some lvl 60 is always on the satyrs, and there isn't enough for 2! The fact that they drop Felcloth and traveller’s backpacks and cards for the faire is just a nice bonus.
51-53: Sorrow hill in western plague lands, some people like this place although I don’t hink it’s very good, due to the fact that there’s no casters. It’s all melee mobs, and they don’t drop very fast. If u want rep with Argent dawn however, this may be a good place to start. Good runecloth/silver drops and Librams have a decent chance of dropping here as well.
52-53: If u haven’t done them at an earlier state, the quests in Un’goro would be excellent here… Even if u did do some quests earlier, u can’t have done them all cause there’s a lot of 52-55 quests which are almost impossible at lower lvls unless u go with a group ?
53-55: The blood elves in Ashaera die really fast… They’re the same lvl as the satyrs, however they all do this nasty AoE which can get a bit too much if ur not high enough lvl… And they’re placed kind of tight some places, which inevitable makes u aggro one too many… However still very good to grind, they drop a lot of runecloth and silver as well, being humanoids and all.
54-57: Ghosts by the lake in Winterspring, these are a little tricky for a 54, due to the DoT the give u, which prevents u in bandaging, but still good to grind! These can be grinded all the way to 60, I’ve seen it done and it works fine… Although there are better places after 57…
55-57: Furlbogs just south of the entrance to winterspring. Decent amount of hp/armor and throw faerie fire on u, but there’s good things aboiut them as well… Good silver drops, good chance of blue drops, a chest with guaranteed green item (And often healing potions) and everyones favourite potion: Winterfall firewater drop pretty often from them, although this should change in patch 1.9 according to the patchnotes. Give reputation with the timbermaw faction as well each time you kill one, if you’re interested in that.
56-60: The birds in Deadwind pass, These are very good to grind, they die relatively fast, and drop very good vendortrash… The only downside is that they hit rather hard and put rend on u all the time which makes it almost impossible to start with an ambush… But if u use swords that won’t be a problem.
There are also very often other people grinding on these, and to be honest there’s just not enough for 2…
57-60: Yetis in Winterspring are very popular to grind, there’re tons of them and can be skinned for thick/rugged leather, they also drop silver… They do however have a lot of health points, which makes them a bit harder to kill, but if ur saving for ur epic mount, this will be a good place to get some good xp and some steady gold flowing…
58-60: The ogres in Deadwind pass, very good, just like all other ogres they die pretty fast… The amount of runecloth they drop is just unbelievable.
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Combine it all with the occasional instance if it's ur first char, if not, then I assume u already know that instances are only viable for the items u may need from them. Xp-wise it's just not worth the effort, ur overall xp/hour will be so low when ur done!
If there’s anything in here that doesn’t make sence, write it in the thread and I’ll take an extra look at it… I’m really tired right now so can’t be arsed to go all over the guide once more checking for errors.
There u go, I'm not claiming to be an expert on this, at all, I wrote this out of my own experience… If there’s anything I forgot to mention or a place u think is good which I haven’t written, write it in here and I’ll test it out and write it in the guide if I find it to be good.

Thx to everyone that have given me suggestions, be they good or bad, in the guide or sorted out, I appriciate it all =)

Prancer 60 Rogue 60 Shaman Soon-to-be-60 Rogue Soon-to-be-60 Warlock Soon-to-be-60 Priest Twisting Nether (Moved from Bloodscalp)

Friday, October 5, 2007

World of Warcraft Fastest Powerleveling

This strategy has been tested by many people and myself so it absolutely works great! On the down side this strategy only works with mages and priests. A group of a mage and a priest is the ideal way for this strategy to work.

Once mage gets instant arcane explosion then it is off to the races by killing groups of monsters slightly lower level than the mage/priest and be able to kill 10-20 of the mobs at once using AOE spells from the mage and the priest's flash heal spell but can also do it without the flash heal spell to some degree.

Here are the main spots to grind:
lvl 20-22 humaoids in mine in Windshear Crag, Stonetalon Mtns
lvl 24-30 furlbolg camps in Ashenvale
lvl 28-30 humamoids in Azureload mine l
vl 32-35 humanoid farms in Arathi Highlands (Dabryie's Farmstead is GREAT) l
vl 35-36 murlocks in northeastern dustwallow marsh.
lvl 35-39 trolls in northern Stranglethorn Vale.
lvl 36-40 Syndicate camps north of Tarren Mill and into Alterac Mountains (beware casters in some of the camps!).



lvl 44-45 humanoid pirates on the east coast of Tanaris.
lvl 46-48 Rage Scar Yetis in Feralas. l
vl 53-54 undead at Dalson's Tears in Western Plaguelands (great! but make sure you can ward off fear somehow).
lvl 57-60 Ogres in Deadwind pass.

Remember that there are many more great places that this will work (at some cases better) than the spots listed here. The only reason they are not listed is because they haven't been found yet! Here are a few pointers to keep in mind when finding a place to use this strategy.
Monsters that are ranged are tougher to do this strategy on, but not impossible.Avoid monsters that silence, mana burn, fear, sleep, etc.Target monsters a few levels lower than your mage for maximum XP yield.

Tips for the Mage Use frost nova to root monsters so that you can AOE them without getting damaged as much. Also remember that you can combo frost nova with cone of cold for some massive damage if you are frost specced!If the priest is getting hit you are both dead since his heals will be interrupted. Make sure you move around to keep aggro on all monsters.Frost nova will also prevent mobs from running when they get low hp.

Mage BuildPretty much any build will do, just make sure that you have improved arcane explosion. If you go frost make sure to get improved crit % of cone of cold as well as lower the cooldown on frost nova. If you go fire then combustion is nice for that initial bang.

Priest Build Improved PW:S is a very wise investment. Also improved flash heal (70% chance to not be interrupted) is a good thing to have if you want your mage to be able to survive while you are getting hit, however it is not necessary if your mage is doing his job.

Finally, a mage can do this himself without a priest but it is much less efficient. Typically a mage can only do this to 3-5 monsters at a time maximum because of their low hp and no healing abilities. If you do the math, 5/1 is less than 20/2 so by duoing with a priest you are actually increasing your own profits!

Wednesday, October 3, 2007

World Of Warcraft Powerlevelling Alliance Guide 43-60

Level 43-46:

- Feralas [Feathermoon Stronghold]

- Tanaris [Gadgetzan, Steamwheedle Port]

- Instance: Zul'Farrak

- Grind Area [43]: Wastewander Bandits (Tanaris)

- Grind Area [44]: Isle of Dread (Feralas

- Inside Cave; South of Feathermoon Stronghold)

- Grind Area [45]: Feral Scar Vale (Feralas)

- Happy Loot: 14slot bag! Cortello's Riddle quest, starts in one of the ships in Stranglethorn Vale for the end of the Bloodsail Buccaneers line of quests.


Fairly self explanatory, I guess. Not much going on here, really.


Level 46-50:

- Tanaris [Gadgetzan, Steamwheedle Port]

- The Hinterlands [Aerie Peak]

- Instance: Zul'Farrak

- Instance: Maraudon [49]

- Instance: Temple of Atal'Hakkar [50]

- Grind Area [47]: Undead in Western Ashzara (Azshara)

- Grind Area [47]: Dunemaul Compound (Tanaris)

- Grind Area [47]: Elementals/Golems around The Cauldron + N of it (Searing Gorge)

- Elemental Leatherworking Supplies


At this point, you more than likely have a bunch of quests saved up for The Hinterlands - including but not limited to, the quest to gather Wildkin Feathers (from Rutheran Village), the quest to obtain a snapshot of Gammerita, the quest to obtain Violet Trajan, the last part of Cortello's Riddle, etc. Feel free to knock them all out at once.


Level 50-55:

- Searing Gorge [Kalaran Windblade]

- Blasted Lands [Blood Elf camp]

- Un'Goro Crater [Marshal's Refuge] - Felwood [Emerald Sanctuary]

- Burning Steppes [Morgan's Vigil]

- Instance: Temple of Atal'Hakkar

- Grind Area [49]: The Overlook Cliffs (The Hinterlands)

- Turtle Scales & Rugged Leathers

- Grind Area [50]: Deadwood Village (Felwood)

- Grind Area [51]: Ruins of Eldarath (Azshara)

- Grind Area [52]: Dreadmaul Rock (Firegut Ogres - Burning Steppes)

- Grind Area [52]: Legash Encampment, Thalassian Base Camp, Ursolan (Azshara)

- Grind Area [52]: Jaedenar (Felwood)

- Grind Area [52]: Sorrow Hill (Western Plaguelands)

- Grind Area [54]: Temple of Arkkoran (Azshara)

- Grind Area [55]: Jadefire Run, Felpaw Village (Felwood)


The quests in Blasted Lands all stack on top of each other. Five in total, one for each stat; they give 4700 experience per turn-in, along with always the chance of obtaining a Draenethyst Sphere for Kumi'sha the Collector with every mob you kill. Un'Goro Crater has the biggest collection of quests out of all of these zones.


Level 55-60:

- Winterspring [Everlook, Starfall Village]

- Western Plaguelands [Chillwind Point]

- Eastern Plaguelands [Light's Hope Chapel]

- Instance: Blackrock Depths

- Instance: Blackrock Spire [60]

- Instance: Stratholme [60]

- Instance: Scholomance [60]

- Grind Area [55]: Felstone Field, Dalson's Tears, The Writhing Haunt, Gahrron's Withering (Western Plaguelands)

- Grind Area [56]: Northridge Lumber Camp (Western Plaguelands)

- Grind Area [56]: Corin's Crossing (Eastern Plaguelands)

- Grind Area [56]: The Pillar of Ash (Burning Steppes)

- Grind Area [56]: Winterfall Village (Winterspring)

- Grind Area [57]: Blackrock Stronghold (Burning Steppes)

- Grind Area [57]: Ice Thistle Hills (Wintespring) - Rugged Leathers


Notes: Blackrock Stronghold is probably the best place to grind for a rogue; however, you do have to get used to how the roamers work. You'll probably die a few times along the way while learning them. Also, this might likely be another area where they're increasing the armor on the mobs, but two of the four kinds of orcs that spawn are casters, anyway. Ice Thistle Hills is not the best place to grind for experience, but it's probably one of the better places to get a nice quiet grind going and also leave with a few backpacks full of Rugged Leather.



be sure to bookmark this page and check for update to make your game easy as biscuit in this game.

World of Warcraft Powerleveling Alliance Guide 1-43

1-60 Powerleveling Guide for Alliance

Level 1-12:
- Newbie Zone :: You may have to leave at level 11.

Level 12-20:
- Westfall [Sentinel Hill, Westfall Lighthouse]
- Loch Modan [Thelsamar, Farstrider's Lodge, Stonewrought Dam]
- Darkshore [Auberdine]
- Elite Area: Mo'grosh mound (Loch Modan)
- Instance: Deadmines

Complete the easiest quests in the first area that you go to (Night Elves should visit Darkshore first, Dwarves/Gnomes should visit Loch Modan first, Humans should visit Westfall first.) Move onto the next zone, and do the same, but this time you can complete more of the zone.
Leave the most difficult, unless you can get a group for them - don't waste too much time on it, though. Move onto the last zone and complete all, or nearly all of the quests available in that zone.

By this time, you should be about level 17-18. Go back to the first zone, and complete the rest of the quests there.

Typically, my "first zone" is Westfall, in which case you can go back when you are done with both Loch Modan and Darkshore, and finish the Van Cleef line of quests and be at a good level to run the instance.


Level 20-22:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]

Again, do the easy quests in Redridge, which should take you up to level 21 or 22. Skip the more difficult quests unless you have a group for them. I'd skip the entire Stonewatch Keep area of quests just simply because that entire area itself is crap.

Level 22-30:
- Redridge Mountains [Lakeshire, Tower of Azora in Elwynn]
- Duskwood [Darkshire, Sven's Camp, Abercrombie]
- Wetlands [Menethil Harbor, Greenwarden, N. Loch Modan (The Algaz Gauntlet)]
- Ashenvale [Astranaar ?] - Stonetalon Mountains [?] - Elite Area: Dun Modr (Wetlands)
- Instance: The Stockades
- Instance: Shadowfang Keep
- Instance: Blackfathom Deeps
- Happy Loot: Naraxis' Fang (Duskwood)
- Happy Loot: Tiny Crimson Whelpling (Wetlands)
-Grind Area [26]: Dragonmaw Encampment (Wetlands)
- Grind Area [26]: Whelgar's Excavation Site (Wetlands)
- Grind Area [28]: Rotting Orchard (Duskwood)
- Grind Area [28]: Raven Hill Cemetary (Duskwood)
- Grind Area [29]: Vul'Gol Ogre Mound (Duskwood)

Preparation: Purchase Bronze Tube.

Start at either Duskwood or Wetlands. This is where "quest stacking" can come in really handy if you want to be efficient. There are many, many quests that send you to the same areas, and if you get all of the quests at once, you can knock all of them out without having to run back and forth. Considering Wetlands and Duskwood are fairly bad for having their towns on one side of the map and the quest mobs/areas on the other side, this saves a lot of time. A lot of these are parts of quest chains, so honestly it's hard to know if you don't have prior knowledge or do a lot of quest research beforehand - so don't worry about it too much, but try to be as efficient as you can. Once you finish one of the two new areas, you should be about level 25 and can go finish the harder parts of Redridge, and then finish the last zone.

Note for Stockades : There are 6 quests you can obtain for this instance. Lakeshire, Darkshire, Wetlands, Van Cleef note continuation (Bazil Thredd), and two from Stormwind.

Level 31-37:
- Stranglethorn Vale [Rebel Camp, Nesingwary's Expedition, Booty Bay]
- Hillsbrad Foothills [Southshore]
- Arathi Highlands [Refuge Pointe]
- Desolace [32] - Thousand Needles [31]
- Instance: Gnomeregan - Happy Loot: Howling Blade (Skhowl, Alterac Mountains)
- Happy Loot: Toxic Revenger (Gnomeregan)
- Happy Loot: Tiny Emerald Whelpling (Swamp of Sorrows)
- Grind Area [31]: Kurzen Encampment [!NOTE!] (Stranglethorn Vale) -- [Test needed]
- Grind Area [33]: Stranglethorn Raptors (Stranglethorn Vale)
- Grind Area [33]: Growless Cave (Alterac Mountains)
- Grind Area [34]: Gallow's Corner (Crushridge Ogres - Altarac Mountains)
- Grind Area [36]: Venture Co. Base Camp (Lake Nazferiti - Stranglethorn Vale)

Preparation: Purchase all 15 pages of The Green Hills of Stranglethorn, 4 Bloodstone Ore.

Start at Stranglethorn Vale. Quest stacking here is also godly, since you don't want to have to run all the way to the northern end of the zone, do one or two quests and turn them back in at Booty Bay. Rebel Camp's quests are largely independent of the rest, though, so you can do those first. Then, head to Booty Bay, where you can pick up two main quests for the northern area: Investigate the Camp and the start of the Excelsior chain, both of which takes you to Nesingwary's Expedition, where you obtain all of the nice happy quests there.

Hillsbrad is only good starting at about level 33, at which point you can actually *do* all of the quests that you could obtain at level 30... Arathi only has one or two quests that you can actually do right now, but it's listed anyways.

Kurzen Cave has been fixed, which perhaps means that Jungle Fighters and Headshrinkers have as well, so someone test that out please.

Level 37-43:
- Stranglethorn Vale [Booty Bay, Nesingwary's Expedition, Rebel Camp]
- Arathi Mountains [Refuge Pointe, Faldir's Cove]
- Badlands [Various camps around the zone]
- Desolace [37]
- Elite Area: Stromgarde
- Elite Area: Mosh'ogg Mound
- Instance: Scarlet Monastery
- Instance: Uldaman
- Instance: Razorfen Downs
- Happy Loot: Tiny Black Whelpling (Badlands)
- Grind Area [37]: Lashtail Raptors (Stranglethorn Vale)
- Grind Area [37]: Water Elementals (Stranglethorn Vale)
- Grind Area [37]: Theramore Coast (Dustwallow Marsh)
- Turtle Scales & Leathers
- Grind Area [39]: The spider cave north of Brackenwall (Swamp of Sorrows)
- Grind Area [39]: Rock Elementals (Badlands)
- Grind Area [39]: Elder Crag Coyotes (Badlands)
- Grind Area [41]: Scalding Whelps (Badlands)
- Grind Area [41]: Agmond's End (Badlands) - Grind Area [41]: Ziata'jai Ruins (Venture Co. Stuff, Stranglethorn Vale)
- Grind Area [43]: Naga Explorers (Stranglethorn Vale)

Preparation: Purchase 9 Blue Pearls, 1 Frost Oil, 1 Gyrochronatom, 4 Buzzard Wings, 1 Elixir of Water Breathing.

be sure to bookmark this page and check for update to make your game easy as biscuit in this game .

Tuesday, October 2, 2007

Part 2:World of Warcraft Priest Grinding Guide

Levels: 48, 49, 50
Where: Southwest Tanaris (Thistleshrub Valley)
Mobs: Level 47-50 Thistleshrubs
Comments: More elementals (so don't use that nature-damage wand). These are great for alchemists since they drop Gromsblood, Blindweed, Ghost Mushrooms, etc. The Rootshapers go down VERY quickly for mobs at this level (low 2000s HP). There are two quests here (both in Gadgetzen, one is for Noggenfogger). I experienced a high green drop rate here and even found a purple (Flurry Axe sold for 300 gold). You should be hitting 33,000 EXP/hour here.

Levels: 51, 52
Where: Southwest Western Plaguelands (Sorrow Hill)
Mobs: Level 50-52 Skeletons/Ghouls
Comments: This is very tricky grinding. This area will be very crowded, so you may not want to grind here at all. For these levels, I sometimes logged on late at night and did these when the server population was low. This area is very streaky. For a few hours one night at like 7pm, I grinded totally undisturbed. It is a great area since the mobs are weak, you get Runecloth, Scourgestones for Argent Dawn reputation (keep that A.D. Commission equipped!), etc. Right near a graveyard if you die. You also might want to consider grinding in Felwood for Timbermaw reputation or even for Felcloth during these levels, but that will probably be just as crowded.

Levels: 52, 53, 54
Where: Un'GoroWhat: Quests, Level 52-54 Tar Lords/Lurkers
Comments: I held off on Un'Goro until level 53 for a reason. On my last character, I quested in Un'Goro starting at level 50, but I found I was unable to do half the quests and by the time I reached level 54-56, I was dry on quests everywhere. The Tar Lords/Lurkers are EXCELLENT to grind since they drop Living Essences (which you can either use for Timbermaw recipes, Hide of the Wild, or just the auction house). These elementals drop herbs also. This spot's very near the camp (vendor/repair). It is important to note, however, that you should begin doing quests again. Do all of the quests in Un'Goro with few exceptions. You probably don't want to do the entire Linken Chain since it involves a lot of travelling, but you can do the first few parts before giving up on the chain. Be wary of the Pterodax quests. Don't spend a lot of time on them. Try to keep an eye out for Pterodaxes while you're riding around like an idiot collecting soil (for a quest in Darnassus, if you're ever near there) and crystals.

Level: 55
Where: FelwoodWhat: Quests, Level 48-50 Furbolgs/Level 51-52 Satyrs
Comments: Felwood is a tricky zone, but many of the quests here are worth the travel if you do and turn in several at once. While crisscrossing across Felwood, I completed the Timbermaw Ally quest several times. You will want at least Unfriendly reputation so that you can access Winterspring. The Satyrs drop Felcloth, but these areas will be crowded with farmers. In my experience, the northern area (Jadefire Run) was very crowded, but the southern area wasn't. You can probably get 3/4 of a level out of Felwood. Note that the quest where you have to explore the craters and kill 2 Entropy Beasts (or whatever) is incorrectly marked elite (you can solo it just fine).

Levels: 55, 56
Where: WinterspringWhat: Quests, Level 53-56 Winterfall Furbolgs, Level 55-58 Yetis
Comments: Felwood and Winterspring go hand-in-hand, and you'll run back and forth between them a lot. When you reach Winterspring the first time, you should have two quests from Un'Goro that direct you to Donova Snowden. Most of the quests here are pretty easy and straightforward. The Yeti-Fur one is a bit difficult, so try not to focus on it in particular. Try to do it gradually as you ride around Winterspring. If you can catch the furbolg areas free in the western part of the zone, you can grind there for easy EXP and reputation (the Totemics are very weak). The Yetis in the eastern regions and caves are great grinding as well. Note that for the Winterfall Runner quest, there is one Winterfall Runner in Deadwood Village in Felwood that you can kill to obtain the package (so you don't have to run around searching for those three runners). Also, the Recipe: Mooncloth pattern can be bought from a vendor in Everlook.

Levels: 56, 57
Where: Western PlaguelandsWhat: Quests
Comments: Western Plaguelands is most definitely an awesome zone in the game. There are so many quests here in such a small zone. Do all four of the cauldron quests. Try to get a group for Araj. At level 56, I was able to do the "All Along The Watchtowers" quest without aggroing the elite inside the towers (inch up to the door slowly). There are a couple quests that start in the Inn in Andorhall. At the first farm, there is a ghost inside the house that starts a line of quests. At the second farm, there is a diary on the floor in the barn that starts a line of quests. At the third farm, there is a dead druid in one of the houses that starts a line of quests.
Additionally, there is a lone human in the northern part of this zone that starts a line of quests dealing with the Scarlet Crusaders. The final quest in this line is probably one of the best quests in World of Warcraft. Tip on soloing it-- PW:Fort, Inner Fire, PW:S, jump on your mount, ride like hell through Hearthglen, use Psychic Scream at the bottom of the tower where the two Paladins are, renew/shield yourself going up the tower, make sure you get credit for the quest at the top of the tower, jump off so that you land on the wall beneath and don't take as much damage, use a potion/Desperate Prayer if applicable, run like hell out of Hearthglen. 6200 EXP and 1.75 gold quest reward. I was averaging about 50,000-53,000 EXP/hour during this time.

Levels: 57, 58
Where: Eastern PlaguelandsWhat: Quests
Comments: Tirion's quests are nice and lead to the eventual "Of Family" quest in Scarlet Strat (which gives an AWESOME cape). They are grueling and take a while, but they are well worth the EXP and the latter quests in the line. Be very careful of the quest "Of Forgotten Memories." It is very unlikely that you can solo it. Slowly make your way toward Light Chappel's Hill, killing all the Bats/Hounds/Grubs and doing a couple Darrowshire quests. There are a lot of Bats concentrated near the Marris Steed, and a lot of Grubs Northeast of that tower near there. Avoid the quest where you have to explode the eight Ziggurauts (takes too long). There are some frustrating quests here where you have to gather a list of supplies or bring something from another zone (e.g., the Fragments of the Past quest where you need Crystal Restore from the Northern Pylon in Un'Goro and a quest item from outside Dire Maul). You'll probably want to avoid these quests. You'll dip down to 40,000 EXP/hour here, but that's still pretty good.

Levels: 58, 59
Where: SilithusWhat: Quests, Level 57-58 Rock Elementals, Level 58-60 Twilight Cultists
Comments: Find a group to do all of the elite Hive quests at once, and you'll get nearly half a level upon completion of all of the quests. You'll be grouping a lot in Silithus. You can grind Scorpids for Scorpid Blood drops if you want, or the Rock Elementals for Essences of Earth. The Twilight Cultist camps will probably be crowded with people farming gear/tablets, but then again this entire zone is packed but very fun!

In conclusion:If you plan on healing in end game raids, you'll probably want some variation of Disc/Holy (31/20 or 26/25 seem to be the two most popular versions). If you want to respec, you can do this at any time after about level 56, but I recommend just rushing through to level 60 while you're still Shadow. Also, you might want to PVP your way up to Sergeant for that additional 10% discount before you spec healbot. Of course, you don't have to spec healbot at all. Spec whatever you want.

I'm currently sitting on a level 57 Shadowpriest with 650g in the bank account and just over 7 days /played, and I've had a lot of fun thus far on my Priest.
If you come up with any additions that are needed or if you just want to clarify different areas of this guide just drop an email or post at the forum so I can add to or clarify whatever is needed.

Part 1:World of Warcraft Priest Grinding Guide

This priest powerleveling guide was listed on the WoW forums and it is really a good read and has a lot of grinding locations available that will be helpful to more classes than just a priest. Give this a good read even if you are a different class, don't discount it if you don't play a priest. (The grinding locations are near the bottom.)

My advice on where/how to powerlevel:The part you've probably been waiting for. Quest for the first 20 levels or so. Since I was alliance, I starting doing Deadmines at about level 19, and I did Deadmines several times for decent EXP.

Summary: Do very, very few quests from level 30 to level 52. Then do quests as quickly as you possibly can until you ding at 60.

Levels: 21, 22, 23, 24
Where: Southeast Duskwood (Tranquil Gardens Cemetary)
Mobs: Level 21-23 Skeleton Warriors/Mages
Comments: The area is packed with mobs and has a fast respawn rate. Should get around 18,000 EXP/hour here. Do the quest titled "The Night Watch" because it is a really good grinding quest. Pretty close to the graveyard.

Levels: 24, 25, 26
Where: Northwest Duskwood (Raven Hill Cemetary)
Mobs: Level 23-25 Skeletal Fiends/Horrors
Comments: If this area is packed with players, you can always jump over to the Ghoul area north of the Skeleton area. Watch out for Mor'Ladim. The second "Night Watch" quest is here. Raven Hill is rather far away from the graveyard; don't die as you will have a long walk.

Levels: 26, 27, 28, 29
Where: Duskwood
Mobs: Level 27-29 Ghouls (Raven Hill Cemetary/Catacombs),
Level 26-30 Ogres (Ogre Mound)
Comments: I'm sorta at a loss about what to say for these levels. Personally, I did a lot of Duskwood quests here. The Worgen quest gives a 24.2 dps wand (if you didn't do BFD) and the Bride of the Embalmer quest gives a 7 INT/7 SPR pair of shoulders. Do whatever for these levels, but if you're going to quest it up in Duskwood, do bunches of quests at a time to minimize travel time. Set your hearth to Darkshire, also.

Levels: 29, 30, 31, 32
Where: Northeast Duskwood (Manor Mismantle)
Mobs: Level 29-30 Fetid Corpses
Comments: There are two treasure chests here (one in the middle of the area, one in the house). Be careful of Stalvan inside the house; stay away from him since he curses you. You'll need to remove the disease these zombies give you. You'll get lots of wool and a bit of silk from here. Pretty close to the graveyard.

Levels: 33, 34
Where: East Desolace (Kolkar Village)
Mobs: Level 31-34 Centaurs
Comments: There is one grind quest here for Centaur Ears, and the quest reward is a 7 SPR ring. You can easily get a ton of silk and mageweave here.

Level 33-36 were the slowest leveling paces and the most painful. I'm wondering if there are better places to grind than in Desolace (e.g., Arathi trolls perhaps?). If you want my personal opinion, avoid Stranglethorn Vale, especially if you are on a PvP server as you will not get anything done quickly. Not far from the graveyard in the center of the zone.

Levels: 35, 36
Where: Southeast Desolace (Magram Village)
Mobs: Level 32-36 Centaurs
Comments: This can be a tough area to grind in, if you let it be. You have to find the correct spot and just get in a groove. For me, I used the spot on the map where the land juts into the lake to form a peninsula. There is a small tower near, and you can cross the bridge and kill the mobs on the island if you would like. Beware and avoid the Pack Leaders at all costs (they spell easy death). Figure out their movement paths so that you can avoid them. Not far from the graveyard in the center of the zone.

Levels: 37, 38, 39, 40
Where: Northwest Badlands (Dustbowl)
Mobs: Level 37-39 Lesser Rock Elementals
Comments: Your greatest grinding will probably take place here. Your mount money will come from here. Elemental Earths sell for 75 silver to 1 gold a piece on the auction house on my server, and stacks of 20 Solid Stone sell for 1.5 gold to 2 gold. Make use of the auction house! At level 40, I had about 200 gold thanks to Badlands. The Elemental Earths are also good if you are a tailor (powerlevel your tailoring skill with the Earthen Vest pattern. There is also a grind quest for the Lesser Rock Elementals. IMPORTANT NOTE: Make sure you are NOT using a nature-based wand. Elementals are IMMUNE to nature damage. If you are an enchanter, you can craft yourself a Greater Mystic Rod (level 175). Right near a graveyard if you die.

Levels: 39, 40, 41, 42
Where: South Badlands (Mirage Flats)
Mobs: Level 39-40 Rock Elementals
Comments: These guys are located very south in the mountain area. Another grind quest here. You'll continue to get fast experience and make big money here. The only downside to grinding these Elementals in Badlands is that you won't have much mageweave (if you're a tailor). At level 40, your EXP/hour will shoot up to around 30,000!

Levels: 42, 43, 44, 45
Where: Southwest Badlands (Camp Something)
Mobs: Level 42-44 Greater Rock Elementals
Comments: There are two areas with these guys, one to the east of the Ogre cave and one to the west. The eastern area in the hills is the larger of the two and works best for grinding. The area is circular, so you can just go around in circles over and over again. If the eastern area becomes packed with players, you can switch back and forth between the two areas easily. Also, there is another grinding quest here. Right near a graveyard if you die.

Levels: 45, 46, 47
Where: East Tanaris (Lost Rigger Cove)
Mobs: Level 44-45 Southsea Pirates
Comments: After 9 levels in Badlands, you finally get some change of scenery. This area can be have quite a few players around, so you'll need to be fast. As a Shadowpriest, you should kill (and recover) things FAST, so you grind very well in crowded areas. There are five quests of note here, most of them starting in Steamwheedle Port (Northeast of Gadgetzan). There's a pirate hats quest, two WANTED quests worth doing, a grind quest, a ship schedule quest, etc. The map fragments quest and the Find OOX-117 quests are NOT worth doing, by the way. You'll get decent Mageweave cloth here. Grind both inside the fenced area and outside it, just wherever there are respawns. Work your way around.

Monday, October 1, 2007

World of Warcraft Guide - 5 Points To Better Powerleveling

I have been adding a lot of different guides that I have found to be very useful to many of you. I have been getting a lot of requests for new wow guides specifically powerleveling guides. I have been searching the internet a whole lot and I have found this short guide to be extremely helpful, especially to new players that can't wait to get to level 60.

This guide was found on the internet and most of the points made here are really good but I want to make sure that everyone understands that I do not agree with point #4.
I don't recommend botting as a good way to powerlevel any character and that is what I feel as the only way to really cheat at world of warcraft. I feel that if you think you have to run bots to play then you shouldn't be playing world of warcraft at all! This is my little disclaimer about botting. :)

Main Principle In Power LevelingDOWN-TIME is your enemy! Down time is defined as either sitting around waiting for manna, waiting for health, or running to and from the graves. How do you minimize down time? By killing that which is WEAKER than you and thus the numerous smaller XP gains will rack up faster than the slower, bulky XP gains. Read on for more.

POINT ONE: QUESTS ARE BETTER THAN NOT!This has been a big debate in this game. Some people just want to kill and grind without bothering to do quests. But I disagree. I believe that quests are an important component of powerlevelling as they give additional EXP, money, and items. BigDwarf starts the game in Dun Morogh, near an icy field full of lvl 1-3 wolves and such. He immediately runs to the field and starts hammering wolves. He gets to level 3 fast enough, in about 40 minutes, after killing dozens of wolves. He then starts talking to the NPC's nearby that have Yellow "!" (exclamation marks) on top of their heads (a yellow ! means the NPC has a quest for you)

So BigDwarf talks to an NPC who gives him a quest to kill 15 wolves, and when he does he gets extra exp and extra copper. The problem is, of course, that now BigDwarf has to go back to the fields and kill wolves again. Had BigDwarf taken the quest at the start, he would have greatly increased the efficiency of his character gains and would have the quest completed! Grinding is always good, but the benefits of questing is that you get additional exp for finishing a quest, and cash or valued items.

POINT TWO: MULTIPLE QUESTS ARE BETTER THAN ONE AT A TIMELearn this lesson now, or waste numerous hours to learn it the hard way. In fact, this is certainly what I would call a key to the game. This principle becomes more profound the more you advance in levels. Numerous times I found myself accepting a quest to kill "10 of X monster" that I had already killed 20 of! Its so tempting to do this:
talk to NPC --> Get Quest --> Do Quest --> Return
Trust me! Once you get out of the first newbie stage and are past level 5, this approach will slow you down. You want to gain maximum levels, at maximum speed! The right approach, therefore looks like this:
Talk to all NPC's in the greater vacinity --> Get All The Quests you can muster. Collect quests like candy. Accept them from NPC's, accept them from other players (when you are in a group, players can 'share' quests). Quest A may say "Kill 10 of monster X", and Quest B may say "Kill 10 of monster Y". You will find that as you kill monster X, you have to plow your way through several monster Y's. In essence, you are completing two quests simultaneously. Doing multiple quests at once is the only way to fly.

POINT THREE: MULTI-ZONINGI play maybe 2 hours at most on any given night. Given the small amount of time I have been able to play my main WoW char, I am doing extremely well, far better and way more efficient than most others for the amount of time I have played. A few days ago, I was in Elwynn Forest with a newbie char doing the missions there. Nearly everyone was human. I was the only dwarf I saw all night. Why? Because all the dwarves were up in Dun Morogh, their own starting region. Because I was already level 9 when I hit Elwynn Forest, I breezed through all the missions there, rapidly gaining EXP. At level 9 in Dun Morogh, I left the region because the remaining quests there were either at my level (9), or were a few levels above me. Trying to do quests that are higher levels than you can take many trips to the graveyard, and is not very efficient. I didn't feel like running around trying to find a team, so I left the region and headed for Elwynn Forest. I quickly did the primary missions in Elwynn Forest, jumped to Westfall and did several quests there, until the only quests left were orange and red ones. Rather than wasting time doing an orange quest (a quest 2-3 levels higher than me), I simply returned to Dun Morogh at level 14, and finished up all those level 9-12 quests. I cant tell you how fast you can level by doing quests 2-3 levels beneath you (green ones), rather than 2-3 levels above you! Every 6 levels or so, you should be leaving your current zone, and taking the quests in the neighboring zone. But make sure you don’t wait too long! If you wait until level 20 as a human to go do the Dwarf Quests in Dun Morogh, you wont get hardly any exp for them because everything you kill will be a gray.
A powerleveller is someone who maximizes quest EXP. Killing things 2-3 levels beneath you gives smaller amounts of EXP per kill, BUT you can rack it up so much faster. It was awesome last night as a level 17 priest being able to tank my way through a level 13 cave solo while everyone else was grouping up. They may have wondered, "what is this guy doing here? He isn't getting any exp for this." Wrong! A level 17 gets about 40 EXP per kill on level 13 critters. And I was killing them en-masse, plowing through my quests, and then getting 900-1000 EXP per quest. It really adds up! So....don’t just sit around in your racial zones, but make sure you hop to the nearest "other" zone and take those quests too. You will fly through the levels. If all the quests in your quest log are yellow or orange, consider 'grinding' up 1-2 levels until they become green. Then, not only will you breeze through the quests, but you will have higher levels. And the goal is level 60....right?

POINT FOUR: BOTTINGThis is where it can get hairy. I love botting. I believe in it. You see, I dont have time to play all that much. Some people spend 24/7 on this game and get to level 60. I pay as much as they do, yet because I have so much else going on in life, I don't get the chance to sit and play all the time. So I bot. I wrote the Realm Bot just for this purpose. Also, the WoW helper is a great utility that speeds up repetitive combat actions. The Bot is for when you are AFK, and the helper is for while you are actually playing. You don't have to use them, of course, because you run the risk of being banned, but I do it anyway. What you do is up to you .

POINT FIVE: SOLOING VS GROUPINGBelieve me, I know all about power-gaming. Its a solo endeavor. I have played numerous online games, and have wrote third party macros for UO, SWG, DAOC (and now this game). But there is a cold hard truth you must understand here and now: WoW is a group-oriented game. There are numerous....numerous quests that you just wont be able to solo, or if you do, you will spend 10x as much time on them than if you were in a group of 2 or 3. A few classes, such as Rogue, Shaman and Paladin are generally better at soloing than most, but even they will need to team up for many quests, and most of the 'elite' quests. The fastest way to power-level this game is to find two or three other players, get in a group, and steamroll through multiple quests. Note: You do NOT need to find permanent "buddies". You can form or join a group and simply 'use' them to solve a mission, then be on your way! This is what I do.
Example:I have a quest to kill Monster X. He is guarded by 10 hard monsters, It could take hours to solo this. So I simply announce to the region by typing
/1 Is anyone doing the MonsterX quest?
typing "/1" will broadcast to the regional channel. The other way I do it is simply go to the location of monsterX (providing the server is populated enough), and either invite people or send a /tell message to them (typing /tell *name* will instant message someone). There is always someone nice enough to let you join, or someone who will hook up with you.
The point is, GET IN A GROUP and you will see the EXP gains as well as the quests fly. Having said that, I must mention that if you group, make sure the group is coordinated and not just some fly-by-night group of inefficient morons. If the people in your group are not serious about getting the job done, leave. You will fare better solo any day than you would in a chaotic group. And if you can't find a group, just 'skip' that quest and go to the next one, and return later when you can. Solo when you can, but don't push it and waste 3 hours trying to solo a mission you could do in 20 minutes if you were in a group.
How to SOLO nearly Everything:So you just don't go for that team crap eh? No problem. If you are bent on soloing the entire levelling process, your secret will be to always try and stay a few levels ahead of the areas you are in. For example, most players enter a region such as Duskwood that is level 21-30 when they reach level 24-25. You will enter this level at 28 or 29. Everything at level 22-26 or will be green to you... still worth EXP but EASY to kill. You will take all the quests and plow through them solo. The only exceptions may be the elite quests which might still require you to team. And if you enter an area and everything is yellow, then you should 'level grind' until its mostly green. Level grind means going back to an easier area and killing a ton of either greens or yellows (so long as you can kill a yellow w/o much down time). The main strategy while powerlevelling is to MINIMIZE down time. You want to be killing constantly w/o needed much rest in between.